在 ACTION_POINTER_UP 事件,例程中提取了原始指针的 index 确保活动指针的 ID 不是不触摸屏幕的指针。如果它是 app 选择另一个指针活动并且保存其当前的 X Y 坐标。因为当前保存的指针在 ACTION_MOVE 被用于计算在屏幕上的移动距离,app 将总是使用正确的指针计算移动距离。
// The ‘active pointer’ is the one currently moving our object.
private int mActivePointerId = INVALID_POINTER_ID;
@Override
public boolean onTouchEvent(MotionEvent ev) {
// Let the ScaleGestureDetector inspect all events.
mScaleDetector.onTouchEvent(ev);
final int action = MotionEventCompat.getActionMasked(ev);
switch (action) {
case MotionEvent.ACTION_DOWN: {
final int pointerIndex = MotionEventCompat.getActionIndex(ev);
final float x = MotionEventCompat.getX(ev, pointerIndex);
final float y = MotionEventCompat.getY(ev, pointerIndex);
// Remember where we started (for dragging)
mLastTouchX = x;
mLastTouchY = y;
// Save the ID of this pointer (for dragging)
mActivePointerId = MotionEventCompat.getPointerId(ev, 0);
break;
}
case MotionEvent.ACTION_MOVE: {
// Find the index of the active pointer and fetch its position
final int pointerIndex =
MotionEventCompat.findPointerIndex(ev, mActivePointerId);
final float x = MotionEventCompat.getX(ev, pointerIndex);
final float y = MotionEventCompat.getY(ev, pointerIndex);
// Calculate the distance moved
final float dx = x - mLastTouchX;
final float dy = y - mLastTouchY;
mPosX += dx;
mPosY += dy;
invalidate();
// Remember this touch position for the next move event
mLastTouchX = x;
mLastTouchY = y;
break;
}
case MotionEvent.ACTION_UP: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_CANCEL: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_POINTER_UP: {
final int pointerIndex = MotionEventCompat.getActionIndex(ev);
final int pointerId = MotionEventCompat.getPointerId(ev, pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastTouchX = MotionEventCompat.getX(ev, newPointerIndex);
mLastTouchY = MotionEventCompat.getY(ev, newPointerIndex);
mActivePointerId = MotionEventCompat.getPointerId(ev, newPointerIndex);
}
break;
}
}
return true;
}
二、 拖动平移
上一节展示了一个在屏幕上拖动对象的例子。另一种常见的情境是平移,也就是当用户拖动事件发生的时候对象在 X Y 轴方向均发生滚动。上面的代码片段中直接拦截 MotionEvent 活动实现拖动。本节代码片段得益于平台对常见手势的支持。覆写了 GestureDetector.SimpleOnGestureListener.onScroll()。
代码片段摘自 onScroll():
// The current viewport. This rectangle represents the currently visible
// chart domain and range.
private RectF mCurrentViewport =
new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX);
// The current destination rectangle (in pixel coordinates) into which the
// chart data should be drawn.
private Rect mContentRect;
private final GestureDetector.SimpleOnGestureListener mGestureListener
= new GestureDetector.SimpleOnGestureListener() {
...
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2,
float distanceX, float distanceY) {
// Scrolling uses math based on the viewport (as opposed to math using pixels).
// Pixel offset is the offset in screen pixels, while viewport offset is the
// offset within the current viewport.
float viewportOffsetX = distanceX * mCurrentViewport.width()
/ mContentRect.width();
float viewportOffsetY = -distanceY * mCurrentViewport.height()
/ mContentRect.height();
...
// Updates the viewport, refreshes the display.
setViewportBottomLeft(
mCurrentViewport.left + viewportOffsetX,
mCurrentViewport.bottom + viewportOffsetY);
...
return true;
}
实现 onScroll() 滚动视图,响应触摸手势:
/**
* Sets the current viewport (defined by mCurrentViewport) to the given
* X and Y positions. Note that the Y value represents the topmost pixel position,
* and thus the bottom of the mCurrentViewport rectangle.
*/
private void setViewportBottomLeft(float x, float y) {
/*
* Constrains within the scroll range. The scroll range is simply the viewport
* extremes (AXIS_X_MAX, etc.) minus the viewport size. For example, if the
* extremes were 0 and 10, and the viewport size was 2, the scroll range would
* be 0 to 8.
*/
float curWidth = mCurrentViewport.width();
float curHeight = mCurrentViewport.height();
x = Math.max(AXIS_X_MIN, Math.min(x, AXIS_X_MAX - curWidth));
y = Math.max(AXIS_Y_MIN + curHeight, Math.min(y, AXIS_Y_MAX));
mCurrentViewport.set(x, y - curHeight, x + curWidth, y);
// Invalidates the View to update the display.
ViewCompat.postInvalidateOnAnimation(this);
}